ISN correction du snake
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ISN/pygame/fig/snake_corr.png
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ISN/pygame/fig/snake_corr.png
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import pygame
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"""
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Snake pour l'ISN
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"""
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import pygame
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from random import randint
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def draw_grid():
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""" Dessine la grille """
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for i in range(COLUMN+1):
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pygame.draw.line(screen, WHITE, (i*CELLSIZE, 0), (i*CELLSIZE, ROW*CELLSIZE))
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for i in range(ROW+1):
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pygame.draw.line(screen, WHITE, (0, i*CELLSIZE), (COLUMN*CELLSIZE, i*CELLSIZE))
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def draw_snake(snake):
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""" Dessine le serpent """
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for i, j in snake:
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top_left = (i * CELLSIZE, j * CELLSIZE)
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pygame.draw.rect(screen, GREEN, (*top_left, CELLSIZE, CELLSIZE))
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def draw_cherry(cherry):
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""" Dessine les cherry (bonus) """
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center = (int((cherry[0] + 0.5) * CELLSIZE), int((cherry[1] + 0.5) * CELLSIZE))
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radius = int(0.5*CELLSIZE)
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pygame.draw.circle(screen, RED, center, radius)
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def draw_right(score):
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""" Dessine la partie droite de la fenête """
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width_right_bar = s_width - COLUMN*CELLSIZE
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top_left_right_bar = (COLUMN*CELLSIZE, 0)
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title = TITLEFONT.render("SNAKE", True, WHITE)
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title_rect = title.get_rect()
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title_rect.centerx = int(top_left_right_bar[0] + width_right_bar/2)
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title_rect.centery = 50
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screen.blit(title, title_rect)
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score_text = "Score " + str(score)
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score = TEXTFONT.render(score_text, True, WHITE)
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score_rect = score.get_rect()
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score_rect.centerx = int(top_left_right_bar[0] + width_right_bar/2)
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score_rect.centery = 100
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screen.blit(score, score_rect)
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def random_place(row, col):
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""" Retourne un lieu aléatoire sur la grille """
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return [randint(0, row-1), randint(0, col-1)]
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def move_snake(snake, snake_direction, growing):
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""" Retourne la nouvelle position du snake
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Si growing est True, on ne supprime par le dernier élément de la queue pour que le serpent grandisse
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L'idée est de trouver les coordonnées de la nouvelle tête (new_head) puis de coller le corp du serpent (en supprimant la dernière partie si l'on veut que le serpent de grandisse pas.
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"""
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new_head = [snake[0][0] + snake_direction[0], snake[0][1] + snake_direction[1]]
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if growing:
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return [new_head] + snake
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else:
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# [:-1] permet de dire que l'on veut la liste sauf le dernier élément.
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return [new_head] + snake[:-1]
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def is_out(snake):
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""" Retourne True si le snake est sorti de la grille """
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# le snake[0] est la tête du serpent.
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return snake[0][0] > COLUMN or \
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snake[0][0] < 0 or \
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snake[0][1] > ROW or\
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snake[0][1] < 0
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def is_eating_queue(snake):
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""" Retourne True si le serpent se mort la queue """
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# On se demande si la tête du serpent est dans (in) la queue dans ce cas il se mort la queue
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return snake[0] in snake[1:]
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def is_eating(snake, cherry):
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""" Retroune True si le snake mange la cherry"""
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return snake[0] == cherry
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# Call this function so the Pygame library can initialize itself
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pygame.init()
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pygame.init()
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largeur = 600
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# --- Globals ---
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hauteur = 400
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# Colors
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windowSurface = pygame.display.set_mode((largeur, hauteur), 0,32)
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BLACK = (0, 0, 0)
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GREEN = (0, 255, 0)
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RED = (255, 0, 0)
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WHITE = (255, 255, 255)
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WHITE = (255, 255, 255)
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# font
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TITLEFONT = pygame.font.SysFont(None, 48)
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TEXTFONT = pygame.font.SysFont(None, 30)
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# THE GRID
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ROW = 20
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COLUMN = 20
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# CELL
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CELLSIZE = 20
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# Create an 800x600 sized screen
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s_width = COLUMN * CELLSIZE + 200
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s_height = ROW * CELLSIZE + 1
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screen = pygame.display.set_mode([s_width, s_height])
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# Set the title of the window
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pygame.display.set_caption('Snake')
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clock = pygame.time.Clock()
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# The snake
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snake = [[5, 5], [4, 5], [3, 5]]
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snake_direction = [1, 0]
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# The cherry
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cherry = random_place(ROW, COLUMN)
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# The score
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score = 0
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growing = False
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running = True
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running = True
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while running:
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while running:
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# Event loop
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pygame.draw.line(windowSurface, WHITE, (0,10), (600,10))
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pygame.display.update()
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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running = False
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running = False
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elif event.type == pygame.KEYUP:
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# On empèche que le snake fasse demi tour
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if event.key == pygame.K_UP:
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if snake_direction != [0, 1]:
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snake_direction = [0, -1]
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elif event.key == pygame.K_DOWN:
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if snake_direction != [0, -1]:
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snake_direction = [0, 1]
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elif event.key == pygame.K_LEFT:
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if snake_direction != [1, 0]:
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snake_direction = [-1, 0]
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elif event.key == pygame.K_RIGHT:
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if snake_direction != [-1, 0]:
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snake_direction = [1, 0]
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# Move the snake
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if growing:
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snake = move_snake(snake, snake_direction, True)
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growing = False
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else:
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snake = move_snake(snake, snake_direction, False)
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# Draw elements
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screen.fill(BLACK)
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draw_grid()
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draw_right(score)
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draw_snake(snake)
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draw_cherry(cherry)
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# Flip screen
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pygame.display.flip()
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if is_eating(snake, cherry):
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score = score + 1
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growing = True
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cherry = random_place(ROW, COLUMN)
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# loosing!
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if is_out(snake) or is_eating_queue(snake):
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screen.fill(BLACK)
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text = TITLEFONT.render('You loose!!', True, BLACK,WHITE)
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textRect = text.get_rect()
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textRect.centerx = screen.get_rect().centerx
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textRect.centery = screen.get_rect().centery
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screen.blit(text, textRect)
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pygame.display.flip()
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pygame.time.wait(1000)
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running = False
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# Pause
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clock.tick(2)
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pygame.quit()
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pygame.quit()
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BIN
ISN/pygame/snake_expl.pdf
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ISN/pygame/snake_expl.pdf
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ISN/pygame/snake_expl.svg
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ISN/pygame/snake_expl.svg
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