var white = 205; var black = 0; var baseBall = function (p) { var x = 50; var y = 50; p.setup = function () { p.createCanvas(500, 100); }; p.draw = function () { p.background(white) p.fill(black) p.ellipse(x, y, 20, 20); x += 1 if (x > 500) {x = 0}; } }; var myp5 = new p5(baseBall, 'cbase'); var pacmanBall = function (p) { var x = 50; var y = 50; var speed = 2; var Xspeed = p.random()*speed; var Yspeed = p.random()*speed; p.setup = function () { p.createCanvas(100, 100); }; p.draw = function () { p.background(white) p.fill(black) p.ellipse(x, y, 20, 20); x = (x + Xspeed) % 100 y = (y + Yspeed) % 100 } }; var myp5 = new p5(pacmanBall, 'c1'); var myp5 = new p5(pacmanBall, 'c1bis'); var randomBall = function (p) { var x = 50; var y = 50; var factor = 5; p.setup = function () { p.createCanvas(100, 100); }; p.draw = function () { p.background(white); p.fill(black); x += (p.random() - 0.5)*factor; y += (p.random() - 0.5)*factor; p.ellipse(x, y, 20, 20); if (x<0 || x>100 || y<0 || y>100) { x = 50; y = 50; } } }; var myp5 = new p5(randomBall, 'c2'); var myp5 = new p5(randomBall, 'c2bis'); var boundcingBall = function (p) { var x = 25; var y = 25; var radius = 20 var speed = 5; var Xspeed = (p.random()-0.5)*speed; var Yspeed = (p.random()-0.5)*speed; p.setup = function () { p.createCanvas(100, 100); }; p.draw = function () { p.background(white); p.fill(black); x += Xspeed y += Yspeed p.ellipse(x, y, radius, radius); if ((x-radius < 0) || (x+radius > 100)) { Xspeed = - Xspeed }; if ((y-radius < 0) || (y+radius > 100)) { Yspeed = - Yspeed }; } }; var myp5 = new p5(boundcingBall, 'c3'); var myp5 = new p5(boundcingBall, 'c3bis'); var circleBall = function (p) { var x = 25; var y = 25; var ballRadius = 5; var t = 0; var speed = 0.1; var pathRadius = 20; p.setup = function () { p.createCanvas(100, 100); }; p.draw = function () { p.background(white); p.fill(black); t += speed; x = p.cos(t) * pathRadius + 50; y = p.sin(t) * pathRadius + 50; p.ellipse(x, y, ballRadius, ballRadius); } }; var myp5 = new p5(circleBall, 'c4'); var myp5 = new p5(circleBall, 'c4bis'); var waveBall = function (p) { var x = 50; var y = 25; var ballRadius = 20; var t = 0; var speed = 0.1; var pathRadius = 20; p.setup = function () { p.createCanvas(100, 100); }; p.draw = function () { p.background(white); p.fill(black); t += speed; y = p.cos(t) * pathRadius + 50; p.ellipse(x, y, ballRadius, ballRadius); } }; var myp5 = new p5(waveBall, 'c5'); var myp5 = new p5(waveBall, 'c5bis'); var gravityBall = function (p) { var ballRadius = 20; var x = 25; var y = 80; var Xspeed = 1; var Yspeed = -3; var Xgrav = 0; var Ygrav = 0.1; p.setup = function () { p.createCanvas(100, 100); }; p.draw = function () { p.background(white); p.fill(black); Yspeed += Ygrav; x += Xspeed; y += Yspeed; p.ellipse(x, y, ballRadius, ballRadius); if (y > 100) { x = 25; y = 80; Xspeed = 1; Yspeed = -3; Xgrav = 0; Ygrav = 0.1; } } }; var myp5 = new p5(gravityBall, 'c6'); var myp5 = new p5(gravityBall, 'c6bis');