Feat: deux premiers bilans sur la programmation

This commit is contained in:
Bertrand Benjamin 2022-02-18 10:31:39 +01:00
parent 411b7c6022
commit 0329b97ff4
10 changed files with 213 additions and 70 deletions

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\documentclass[a4paper,10pt]{article}
\usepackage{myXsim}
\author{Benjamin Bertrand}
\title{Programmation - Cours}
\date{Février 2022}
\pagestyle{empty}
\begin{document}
\maketitle
\section{Programme Python}
\begin{center}
%\includegraphics[scale=0.6]{./fig/pgm_momie}
\begin{minipage}{0.8\linewidth}
\lstinputlisting[language=Python]{./momie.py}
\end{minipage}
\end{center}
Contenu du programme
\afaire{Relever les mots clés, les opérateurs, les variables et les fonctions dans le programme.}
\begin{itemize}
\item Les mots clés (en vert gras)
\vspace{2cm}
\item Les opérateurs (en rose)
\vspace{2cm}
\item Les variables (en noir)
\vspace{2cm}
\item Les fonctions (en vert)
\vspace{2cm}
\end{itemize}
\end{document}

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@ -2,7 +2,7 @@
"cells": [ "cells": [
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "a895ccc3", "id": "82bb037d",
"metadata": {}, "metadata": {},
"source": [ "source": [
"# Étape 1: Tour d'horizon\n", "# Étape 1: Tour d'horizon\n",
@ -11,7 +11,7 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "74bf75e9", "id": "a09120aa",
"metadata": {}, "metadata": {},
"source": [ "source": [
"## Decrire un programme\n", "## Decrire un programme\n",
@ -21,7 +21,7 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "473bc947", "id": "ce34c464",
"metadata": {}, "metadata": {},
"source": [ "source": [
"### Programme 1" "### Programme 1"
@ -30,7 +30,7 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": 6, "execution_count": 6,
"id": "00e17aa0", "id": "6c462cdd",
"metadata": {}, "metadata": {},
"outputs": [ "outputs": [
{ {
@ -50,7 +50,7 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "114e94e6", "id": "b766a901",
"metadata": {}, "metadata": {},
"source": [ "source": [
"Description" "Description"
@ -58,13 +58,13 @@
}, },
{ {
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"id": "5542b9fd", "id": "9aa07472",
"metadata": {}, "metadata": {},
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"cell_type": "markdown", "cell_type": "markdown",
"id": "2261d0a8", "id": "6705ac53",
"metadata": {}, "metadata": {},
"source": [ "source": [
"### Programme 2" "### Programme 2"
@ -73,7 +73,7 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "55d73535", "id": "7c20ebd3",
"metadata": {}, "metadata": {},
"outputs": [], "outputs": [],
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@ -88,7 +88,7 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "4bf64258", "id": "37efc7f9",
"metadata": {}, "metadata": {},
"source": [ "source": [
"Description" "Description"
@ -96,13 +96,13 @@
}, },
{ {
"cell_type": "raw", "cell_type": "raw",
"id": "e289dc8c", "id": "0f5661ea",
"metadata": {}, "metadata": {},
"source": [] "source": []
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{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "248c968b", "id": "779b8f5e",
"metadata": {}, "metadata": {},
"source": [ "source": [
"### Programme 3\n" "### Programme 3\n"
@ -111,7 +111,7 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "b7a54d74", "id": "62ff525c",
"metadata": {}, "metadata": {},
"outputs": [], "outputs": [],
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@ -124,7 +124,7 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "11c8e906", "id": "13ebd340",
"metadata": {}, "metadata": {},
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"Description" "Description"
@ -132,13 +132,13 @@
}, },
{ {
"cell_type": "raw", "cell_type": "raw",
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"cell_type": "markdown", "cell_type": "markdown",
"id": "0387ca4c", "id": "244bd147",
"metadata": {}, "metadata": {},
"source": [ "source": [
"## Modifier le programme de la momie\n", "## Modifier le programme de la momie\n",
@ -152,8 +152,8 @@
}, },
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": 5, "execution_count": null,
"id": "946e7e2b", "id": "8c4cabd7",
"metadata": {}, "metadata": {},
"outputs": [ "outputs": [
{ {
@ -161,22 +161,26 @@
"output_type": "stream", "output_type": "stream",
"text": [ "text": [
"Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...\n", "Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...\n",
"Il y a 3 portes devant toi. Laquelle ouvres-tu?2\n", "Il y a 3 portes devant toi.\n",
"Une momie attaque!\n", "Laquelle ouvres-tu?3\n",
"Elle te touche une fois\n",
"Elle te touche une fois\n",
"Elle te touche une fois\n",
"Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...\n",
"Il y a 3 portes devant toi. Laquelle ouvres-tu?2\n",
"Rien! Tu as survécu à une porte en plus.\n", "Rien! Tu as survécu à une porte en plus.\n",
"Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...\n", "Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...\n",
"Il y a 3 portes devant toi. Laquelle ouvres-tu?2\n", "Il y a 3 portes devant toi.\n",
"Laquelle ouvres-tu?3\n",
"Une momie attaque!\n", "Une momie attaque!\n",
"Elle te touche une fois\n", "Elle te touche une fois\n",
"Elle te touche une fois\n", "Elle te touche une fois\n",
"Elle te touche une fois\n", "Elle te touche une fois\n",
"T'es mort. Tu n'as plus de points de vie.\n", "Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...\n",
"Le jeu est fini, ton score est de 1\n" "Il y a 3 portes devant toi.\n",
"Laquelle ouvres-tu?3\n",
"Rien! Tu as survécu à une porte en plus.\n",
"Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...\n",
"Il y a 3 portes devant toi.\n",
"Laquelle ouvres-tu?3\n",
"Rien! Tu as survécu à une porte en plus.\n",
"Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...\n",
"Il y a 3 portes devant toi.\n"
] ]
} }
], ],
@ -185,7 +189,8 @@
"from random import randint\n", "from random import randint\n",
"\n", "\n",
"def choisir_porte(nombre_portes):\n", "def choisir_porte(nombre_portes):\n",
" porte_choisie = int(input(\"Il y a \" + str(nombre_portes) + \" portes devant toi. Laquelle ouvres-tu?\"))\n", " print(\"Il y a \" + str(nombre_portes) + \" portes devant toi.\")\n",
" porte_choisie = int(input( \"Laquelle ouvres-tu?\"))\n",
" return porte_choisie\n", " return porte_choisie\n",
" \n", " \n",
" \n", " \n",
@ -208,13 +213,12 @@
" score = score + 1\n", " score = score + 1\n",
"\n", "\n",
"print(\"T'es mort. Tu n'as plus de points de vie.\")\n", "print(\"T'es mort. Tu n'as plus de points de vie.\")\n",
"print(\"Le jeu est fini, ton score est de \", score)\n", "print(\"Le jeu est fini, ton score est de \", score)"
" "
] ]
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "89a3387e", "id": "4adb232c",
"metadata": {}, "metadata": {},
"source": [ "source": [
"Maintenant que vous avez un peu joué à ce jeu. Vous allez créer des variantes de ce jeu. \n", "Maintenant que vous avez un peu joué à ce jeu. Vous allez créer des variantes de ce jeu. \n",
@ -226,7 +230,7 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "8d30a8f4", "id": "e360a730",
"metadata": {}, "metadata": {},
"source": [ "source": [
"*Variante 1* Modifier le programme pour que chaque ouverture de porte sans momie rapporte 10 points" "*Variante 1* Modifier le programme pour que chaque ouverture de porte sans momie rapporte 10 points"
@ -235,14 +239,14 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "c1b6fc56", "id": "cdf9574f",
"metadata": {}, "metadata": {},
"outputs": [], "outputs": [],
"source": [] "source": []
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "59ca0f04", "id": "bf70e6c4",
"metadata": {}, "metadata": {},
"source": [ "source": [
"*Variante 2* Modifier le programme pour que l'on commence avec 5 points de vie mais qu'il n'y ait que deux portes à chaque fois." "*Variante 2* Modifier le programme pour que l'on commence avec 5 points de vie mais qu'il n'y ait que deux portes à chaque fois."
@ -251,14 +255,14 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "c8756d74", "id": "20e5169e",
"metadata": {}, "metadata": {},
"outputs": [], "outputs": [],
"source": [] "source": []
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "524c50c7", "id": "7b0a44c8",
"metadata": {}, "metadata": {},
"source": [ "source": [
"*Variante 3* On part fixe le nombre de porte à 3. Quelle est la probabilité de tomber sur un momie? Transformer le programme pour la probabilité de tomber sur un momie soit de 3/2." "*Variante 3* On part fixe le nombre de porte à 3. Quelle est la probabilité de tomber sur un momie? Transformer le programme pour la probabilité de tomber sur un momie soit de 3/2."
@ -267,14 +271,14 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "83ca9834", "id": "4d363605",
"metadata": {}, "metadata": {},
"outputs": [], "outputs": [],
"source": [] "source": []
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "3c1d61e9", "id": "470dee5f",
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"source": [ "source": [
"---\n", "---\n",
@ -283,7 +287,7 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "e89d33f2", "id": "3836b2cb",
"metadata": {}, "metadata": {},
"source": [ "source": [
"*Variante 4* Le programme comporte un gros bug. Il est possible de ne jamais être dévoré par la momie. Proposer une façon de corriger ce bug." "*Variante 4* Le programme comporte un gros bug. Il est possible de ne jamais être dévoré par la momie. Proposer une façon de corriger ce bug."
@ -292,14 +296,14 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "22fc7fcf", "id": "5542e10a",
"metadata": {}, "metadata": {},
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}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "2857505d", "id": "c36ead34",
"metadata": {}, "metadata": {},
"source": [ "source": [
"*Variante 5* Modifier le programme pour qu'à chaque fois que l'on tombe sur une momie. On ait une chance sur deux de perdre 1 point de vie et une chance sur 2 de ne perdre 2 points de vie." "*Variante 5* Modifier le programme pour qu'à chaque fois que l'on tombe sur une momie. On ait une chance sur deux de perdre 1 point de vie et une chance sur 2 de ne perdre 2 points de vie."
@ -308,14 +312,14 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "778a6605", "id": "739845b3",
"metadata": {}, "metadata": {},
"outputs": [], "outputs": [],
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{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "993bc79b", "id": "30099d48",
"metadata": {}, "metadata": {},
"source": [ "source": [
"*Variante 6* Ajouter d'autres monstres cachés derière d'autres portes qui enlèves plus ou moins de points." "*Variante 6* Ajouter d'autres monstres cachés derière d'autres portes qui enlèves plus ou moins de points."
@ -324,14 +328,14 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "7d4b48e6", "id": "26496d02",
"metadata": {}, "metadata": {},
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}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "3a1cc9d1", "id": "67564a0e",
"metadata": {}, "metadata": {},
"source": [ "source": [
"Variante 7 Étonnez nous avec une variante bien à vous!" "Variante 7 Étonnez nous avec une variante bien à vous!"
@ -340,14 +344,14 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "5df00726", "id": "05ab2d60",
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{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "f7aff6d5", "id": "99b5faf1",
"metadata": {}, "metadata": {},
"source": [ "source": [
"## Bilan\n", "## Bilan\n",
@ -357,7 +361,7 @@
}, },
{ {
"cell_type": "raw", "cell_type": "raw",
"id": "e1605a82", "id": "935c6a7a",
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"\n" "\n"

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\documentclass[a4paper,10pt]{article}
\usepackage{myXsim}
\author{Benjamin Bertrand}
\title{Programmation - Cours}
\date{Février 2022}
\pagestyle{empty}
\begin{document}
\maketitle
\setcounter{section}{1}
\section{Types de variables}
Vous devez connaître trois types de variables
\begin{multicols}{3}
Les entiers
\begin{lstlisting}
a = 2\end{lstlisting}
Les flottants
\begin{lstlisting}
a = 2.2\end{lstlisting}
Les chaines de caractères
\begin{lstlisting}
a = "2"\end{lstlisting}
\end{multicols}
\bigskip
Le symbole \lstinline[ columns=fixed ]{=} affecte une valeur à une variable.
\bigskip
Quand c'est possible, des fonctions python permettent de transformer un type de variable en un autre.
\begin{itemize}
\item Transformer en entier: \lstinline[columns=fixed]{int(...)}
\item Transformer en flottant \lstinline[columns=fixed]{float(...)}
\item Transformer en chaine de caractères \lstinline[columns=fixed]{str(...)}
\end{itemize}
\bigskip
Deux fonctions pour interagir avec l'utilisateur du programme:
\begin{itemize}
\item \lstinline[ columns=fixed ]{print(...)}: affiche à l'écran ce qui lui est transmis dans les parenthèses.
\item \lstinline[columns=fixed]{input(...)}: affiche à l'écran ce qui lui est transmis dans les parenthèses, attend un réponse de l'utilisateur et retourne la réponse sous forme d'une chaine de caractères.
\end{itemize}
\end{document}

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@ -2,7 +2,7 @@
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{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "431d820f", "id": "70d4a95c",
"metadata": {}, "metadata": {},
"source": [ "source": [
"# Étape 2: Variables, affectation et type" "# Étape 2: Variables, affectation et type"
@ -10,23 +10,25 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "68735bc5", "id": "01f35556",
"metadata": {}, "metadata": {},
"source": [ "source": [
"Trois types de variables" "### Trois types de variables\n",
"\n",
"En informatique "
] ]
}, },
{ {
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"id": "a8e5dc45", "id": "07c32553",
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"`input` donne une chaine de caractère. Comment la transformer en int ou float" "`input` donne une chaine de caractère. Comment la transformer en int ou float"
@ -35,14 +37,14 @@
{ {
"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "549afdb8", "id": "b11ee13b",
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{ {
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"id": "ef52a1e0", "id": "978e9480",
"metadata": {}, "metadata": {},
"source": [ "source": [
"Opérations entre les types" "Opérations entre les types"
@ -51,14 +53,14 @@
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"id": "0fa1ffb7", "id": "4a7ca5f9",
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"cell_type": "markdown", "cell_type": "markdown",
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"metadata": {}, "metadata": {},
"source": [ "source": [
"## Exercices\n", "## Exercices\n",
@ -68,7 +70,7 @@
}, },
{ {
"cell_type": "markdown", "cell_type": "markdown",
"id": "39db342d", "id": "d4e53096",
"metadata": {}, "metadata": {},
"source": [ "source": [
"### Variation d'une grandeur\n", "### Variation d'une grandeur\n",
@ -83,14 +85,14 @@
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"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "142f5abd", "id": "eeb479d2",
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{ {
"cell_type": "markdown", "cell_type": "markdown",
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"metadata": {}, "metadata": {},
"source": [ "source": [
"## Taux de variation\n", "## Taux de variation\n",
@ -105,14 +107,14 @@
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"cell_type": "code", "cell_type": "code",
"execution_count": null, "execution_count": null,
"id": "e7fb7e8e", "id": "b1a4755a",
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"metadata": {}, "metadata": {},
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"### Coordonnées du milieu\n", "### Coordonnées du milieu\n",
@ -132,14 +134,14 @@
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"metadata": {}, "metadata": {},
"source": [ "source": [
"### Distance entre deux points\n", "### Distance entre deux points\n",

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@ -2,7 +2,7 @@ Programmation
############# #############
:date: 2022-02-07 :date: 2022-02-07
:modified: 2022-02-17 :modified: 2022-02-18
:authors: Benjamin Bertrand :authors: Benjamin Bertrand
:tags: Python :tags: Python
:category: 2nd :category: 2nd
@ -53,6 +53,11 @@ Au moins 10 minutes avant la fin de l'heure, on forcera les élèves à faire la
Bilan: le programme de la momie avec les mots clé mis en valeur et décrit succinctement. Bilan: le programme de la momie avec les mots clé mis en valeur et décrit succinctement.
.. image:: ./1B_momie.pdf
:height: 200px
:alt: Décortication d'un programme Python
Étape 2: Variables, affectation et type Étape 2: Variables, affectation et type
--------------------------------------- ---------------------------------------
@ -62,6 +67,11 @@ Types de données: int, float et string -> input donne un string qu'il est parfo
Opérations suivant les types de données Opérations suivant les types de données
Traduction algo en français en programme en python Traduction algo en français en programme en python
.. image:: ./2B_variables.pdf
:height: 200px
:alt: Les types de variables
Étape 3: Conditions if Étape 3: Conditions if
---------------------- ----------------------

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@ -0,0 +1,29 @@
# Programme de la momie - tiré du livre les maths ensembles et pour chacun
from random import randint
def choisir_porte(nombre_portes):
print("Il y a " + str(nombre_portes) + " portes devant toi.")
porte_choisie = int(input( "Laquelle ouvres-tu?"))
return porte_choisie
nombre_portes = 3
points_de_vie = 5
score = 0
degat_momie = 3
while points_de_vie > 0:
print("Tu arrives dans un long couloir et tu avances. Jusqu'à ce que...")
porte_momie = randint(0, nombre_portes)
porte_choisie = choisir_porte(nombre_portes)
if porte_choisie == porte_momie:
print("Une momie attaque!")
for i in range(degat_momie):
print("Elle te touche une fois")
points_de_vie = points_de_vie - 1
else:
print("Rien! Tu as survécu à une porte en plus.")
score = score + 1
print("T'es mort. Tu n'as plus de points de vie.")
print("Le jeu est fini, ton score est de ", score)

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@ -30,18 +30,18 @@
extendedchars=true, % lets you use non-ASCII characters; for 8-bits encodings only, does not work with UTF-8 extendedchars=true, % lets you use non-ASCII characters; for 8-bits encodings only, does not work with UTF-8
frame=single, % adds a frame around the coden, frame=single, % adds a frame around the coden,
keepspaces=true, % keeps spaces in text, useful for keeping indentation of code (possibly needs columns=flexible) keepspaces=true, % keeps spaces in text, useful for keeping indentation of code (possibly needs columns=flexible)
keywordstyle=\color{blue}, % keyword style keywordstyle=\color{green}, % keyword style
language=Python, % the language of the code language=Python, % the language of the code
morekeywords={*,...}, % if you want to add more keywords to the set morekeywords={*,...}, % if you want to add more keywords to the set
% numbers=left, % where to put the line-numbers; possible values are (none, left, right) numbers=left, % where to put the line-numbers; possible values are (none, left, right)
% numbersep=5pt, % how far the line-numbers are from the code % numbersep=5pt, % how far the line-numbers are from the code
% numberstyle=\tiny\color{mygray}, % the style that is used for the line-numbers numberstyle=\tiny\color{mygray}, % the style that is used for the line-numbers
rulecolor=\color{black}, % if not set, the frame-color may be changed on line-breaks within not-black text (e.g. comments (green here)) rulecolor=\color{black}, % if not set, the frame-color may be changed on line-breaks within not-black text (e.g. comments (green here))
showspaces=false, % show spaces everywhere adding particular underscores; it overrides 'showstringspaces' showspaces=false, % show spaces everywhere adding particular underscores; it overrides 'showstringspaces'
showstringspaces=false, % underline spaces within strings only showstringspaces=false, % underline spaces within strings only
showtabs=false, % show tabs within strings adding particular underscores showtabs=false, % show tabs within strings adding particular underscores
stepnumber=2, % the step between two line-numbers. If it's 1, each line will be numbered %stepnumber=2, % the step between two line-numbers. If it's 1, each line will be numbered
stringstyle=\color{green}, stringstyle=\color{purple},
tabsize=2, % sets default tabsize to 2 spaces tabsize=2, % sets default tabsize to 2 spaces
%title=\tiny\lstname % show the filename of files included with \lstinputlisting; also try caption instead of title %title=\tiny\lstname % show the filename of files included with \lstinputlisting; also try caption instead of title
} }