# Import a library of functions called 'pygame' import pygame from math import pi # Initialize the game engine pygame.init() # Define the colors we will use in RGB format BLACK = ( 0, 0, 0) WHITE = (255, 255, 255) BLUE = ( 0, 0, 255) GREEN = ( 0, 255, 0) RED = (255, 0, 0) # Set the height and width of the screen size = [400, 300] screen = pygame.display.set_mode(size) pygame.display.set_caption("Example code for the draw module") #Loop until the user clicks the close button. done = False clock = pygame.time.Clock() while not done: # This limits the while loop to a max of 10 times per second. # Leave this out and we will use all CPU we can. clock.tick(10) for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done=True # Flag that we are done so we exit this loop # All drawing code happens after the for loop and but # inside the main while done==False loop. # Clear the screen and set the screen background screen.fill(WHITE) # Draw on the screen a GREEN line from (0,0) to (50.75) # 5 pixels wide. pygame.draw.line(screen, GREEN, [0, 0], [50,30], 5) # Draw on the screen a GREEN line from (0,0) to (50.75) # 5 pixels wide. pygame.draw.lines(screen, BLACK, False, [[0, 80], [50, 90], [200, 80], [220, 30]], 5) # Draw on the screen a GREEN line from (0,0) to (50.75) # 5 pixels wide. pygame.draw.aaline(screen, GREEN, [0, 50],[50, 80], True) # Draw a rectangle outline pygame.draw.rect(screen, BLACK, [75, 10, 50, 20], 2) # Draw a solid rectangle pygame.draw.rect(screen, BLACK, [150, 10, 50, 20]) # Draw an ellipse outline, using a rectangle as the outside boundaries pygame.draw.ellipse(screen, RED, [225, 10, 50, 20], 2) # Draw an solid ellipse, using a rectangle as the outside boundaries pygame.draw.ellipse(screen, RED, [300, 10, 50, 20]) # This draws a triangle using the polygon command pygame.draw.polygon(screen, BLACK, [[100, 100], [0, 200], [200, 200]], 5) # Draw an arc as part of an ellipse. # Use radians to determine what angle to draw. pygame.draw.arc(screen, BLACK,[210, 75, 150, 125], 0, pi/2, 2) pygame.draw.arc(screen, GREEN,[210, 75, 150, 125], pi/2, pi, 2) pygame.draw.arc(screen, BLUE, [210, 75, 150, 125], pi,3*pi/2, 2) pygame.draw.arc(screen, RED, [210, 75, 150, 125], 3*pi/2, 2*pi, 2) # Draw a circle pygame.draw.circle(screen, BLUE, [60, 250], 40) # Go ahead and update the screen with what we've drawn. # This MUST happen after all the other drawing commands. pygame.display.update() # Be IDLE friendly pygame.quit()