Bertrand Benjamin
8b44d00a76
All checks were successful
continuous-integration/drone/push Build is passing
181 lines
5.2 KiB
Python
181 lines
5.2 KiB
Python
"""
|
|
Snake pour l'ISN
|
|
|
|
"""
|
|
|
|
import pygame
|
|
from random import randint
|
|
|
|
def draw_grid():
|
|
""" Dessine la grille """
|
|
for i in range(COLUMN+1):
|
|
pygame.draw.line(screen, WHITE, (i*CELLSIZE, 0), (i*CELLSIZE, ROW*CELLSIZE))
|
|
for i in range(ROW+1):
|
|
pygame.draw.line(screen, WHITE, (0, i*CELLSIZE), (COLUMN*CELLSIZE, i*CELLSIZE))
|
|
|
|
def draw_snake(snake):
|
|
""" Dessine le serpent """
|
|
for i, j in snake:
|
|
top_left = (i * CELLSIZE, j * CELLSIZE)
|
|
pygame.draw.rect(screen, GREEN, (*top_left, CELLSIZE, CELLSIZE))
|
|
|
|
def draw_cherry(cherry):
|
|
""" Dessine les cherry (bonus) """
|
|
center = (int((cherry[0] + 0.5) * CELLSIZE), int((cherry[1] + 0.5) * CELLSIZE))
|
|
radius = int(0.5*CELLSIZE)
|
|
pygame.draw.circle(screen, RED, center, radius)
|
|
|
|
def draw_right(score):
|
|
""" Dessine la partie droite de la fenête """
|
|
width_right_bar = s_width - COLUMN*CELLSIZE
|
|
top_left_right_bar = (COLUMN*CELLSIZE, 0)
|
|
title = TITLEFONT.render("SNAKE", True, WHITE)
|
|
title_rect = title.get_rect()
|
|
title_rect.centerx = int(top_left_right_bar[0] + width_right_bar/2)
|
|
title_rect.centery = 50
|
|
screen.blit(title, title_rect)
|
|
|
|
score_text = "Score " + str(score)
|
|
score = TEXTFONT.render(score_text, True, WHITE)
|
|
score_rect = score.get_rect()
|
|
score_rect.centerx = int(top_left_right_bar[0] + width_right_bar/2)
|
|
score_rect.centery = 100
|
|
screen.blit(score, score_rect)
|
|
|
|
def random_place(row, col):
|
|
""" Retourne un lieu aléatoire sur la grille """
|
|
return [randint(0, row-1), randint(0, col-1)]
|
|
|
|
def move_snake(snake, snake_direction, growing):
|
|
""" Retourne la nouvelle position du snake
|
|
|
|
Si growing est True, on ne supprime par le dernier élément de la queue pour que le serpent grandisse
|
|
|
|
L'idée est de trouver les coordonnées de la nouvelle tête (new_head) puis de coller le corp du serpent (en supprimant la dernière partie si l'on veut que le serpent de grandisse pas.
|
|
|
|
"""
|
|
new_head = [snake[0][0] + snake_direction[0], snake[0][1] + snake_direction[1]]
|
|
if growing:
|
|
return [new_head] + snake
|
|
else:
|
|
# [:-1] permet de dire que l'on veut la liste sauf le dernier élément.
|
|
return [new_head] + snake[:-1]
|
|
|
|
def is_out(snake):
|
|
""" Retourne True si le snake est sorti de la grille """
|
|
# le snake[0] est la tête du serpent.
|
|
return snake[0][0] > COLUMN or \
|
|
snake[0][0] < 0 or \
|
|
snake[0][1] > ROW or\
|
|
snake[0][1] < 0
|
|
|
|
def is_eating_queue(snake):
|
|
""" Retourne True si le serpent se mort la queue """
|
|
# On se demande si la tête du serpent est dans (in) la queue dans ce cas il se mort la queue
|
|
return snake[0] in snake[1:]
|
|
|
|
def is_eating(snake, cherry):
|
|
""" Retroune True si le snake mange la cherry"""
|
|
return snake[0] == cherry
|
|
|
|
# Call this function so the Pygame library can initialize itself
|
|
pygame.init()
|
|
|
|
# --- Globals ---
|
|
# Colors
|
|
BLACK = (0, 0, 0)
|
|
GREEN = (0, 255, 0)
|
|
RED = (255, 0, 0)
|
|
WHITE = (255, 255, 255)
|
|
# font
|
|
TITLEFONT = pygame.font.SysFont(None, 48)
|
|
TEXTFONT = pygame.font.SysFont(None, 30)
|
|
|
|
# THE GRID
|
|
ROW = 20
|
|
COLUMN = 20
|
|
|
|
# CELL
|
|
CELLSIZE = 20
|
|
|
|
# Create an 800x600 sized screen
|
|
s_width = COLUMN * CELLSIZE + 200
|
|
s_height = ROW * CELLSIZE + 1
|
|
screen = pygame.display.set_mode([s_width, s_height])
|
|
|
|
# Set the title of the window
|
|
pygame.display.set_caption('Snake')
|
|
|
|
clock = pygame.time.Clock()
|
|
|
|
# The snake
|
|
snake = [[5, 5], [4, 5], [3, 5]]
|
|
snake_direction = [1, 0]
|
|
|
|
# The cherry
|
|
cherry = random_place(ROW, COLUMN)
|
|
|
|
# The score
|
|
score = 0
|
|
growing = False
|
|
|
|
running = True
|
|
while running:
|
|
# Event loop
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
running = False
|
|
elif event.type == pygame.KEYUP:
|
|
# On empèche que le snake fasse demi tour
|
|
if event.key == pygame.K_UP:
|
|
if snake_direction != [0, 1]:
|
|
snake_direction = [0, -1]
|
|
elif event.key == pygame.K_DOWN:
|
|
if snake_direction != [0, -1]:
|
|
snake_direction = [0, 1]
|
|
elif event.key == pygame.K_LEFT:
|
|
if snake_direction != [1, 0]:
|
|
snake_direction = [-1, 0]
|
|
elif event.key == pygame.K_RIGHT:
|
|
if snake_direction != [-1, 0]:
|
|
snake_direction = [1, 0]
|
|
|
|
# Move the snake
|
|
if growing:
|
|
snake = move_snake(snake, snake_direction, True)
|
|
growing = False
|
|
else:
|
|
snake = move_snake(snake, snake_direction, False)
|
|
|
|
# Draw elements
|
|
screen.fill(BLACK)
|
|
draw_grid()
|
|
draw_right(score)
|
|
draw_snake(snake)
|
|
draw_cherry(cherry)
|
|
|
|
# Flip screen
|
|
pygame.display.flip()
|
|
|
|
if is_eating(snake, cherry):
|
|
score = score + 1
|
|
growing = True
|
|
cherry = random_place(ROW, COLUMN)
|
|
|
|
# loosing!
|
|
if is_out(snake) or is_eating_queue(snake):
|
|
screen.fill(BLACK)
|
|
text = TITLEFONT.render('You loose!!', True, BLACK,WHITE)
|
|
textRect = text.get_rect()
|
|
textRect.centerx = screen.get_rect().centerx
|
|
textRect.centery = screen.get_rect().centery
|
|
screen.blit(text, textRect)
|
|
pygame.display.flip()
|
|
pygame.time.wait(1000)
|
|
running = False
|
|
|
|
# Pause
|
|
clock.tick(2)
|
|
|
|
pygame.quit()
|