# Colors (Gruvbox dark) colors: # Default colors primary: # hard contrast: background = '#1d2021' # background: '#282828' # soft contrast: background = '#32302f' background: '#32302f' foreground: '#ebdbb2' # Normal colors normal: black: '#282828' red: '#cc241d' green: '#98971a' yellow: '#d79921' blue: '#458588' magenta: '#b16286' cyan: '#689d6a' white: '#a89984' # Bright colors bright: black: '#928374' red: '#fb4934' green: '#b8bb26' yellow: '#fabd2f' blue: '#83a598' magenta: '#d3869b' cyan: '#8ec07c' white: '#ebdbb2' font: normal: family: "UbuntuMono Nerd Font" style: Regular bold: family: "UbuntuMono Nerd Font" style: Bold italic: family: "UbuntuMono Nerd Font" style: Italic bold_italic: family: "UbuntuMono Nerd Font" style: Bold Italic # Point size size: 12.0 offset: x: 0 y: 0 glyph_offset: x: 0 y: 0 window: decorations: none padding: x: 2 y: 2 dimensions: columns: 100 lines: 20 scrolling: # Maximum number of lines in the scrollback buffer. # Specifying '0' will disable scrolling. history: 10000 # Number of lines the viewport will move for every line scrolled when # scrollback is enabled (history > 0). multiplier: 10 # If `true`, bold text is drawn using the bright color variants. draw_bold_text_with_bright_colors: true selection: semantic_escape_chars: ',│`|:"'' ()[]{}<>' save_to_clipboard: true live_config_reload: true cursor: # Cursor style # # Values for 'style': # - ▇ Block # - _ Underline # - | Beam style: Block # If this is `true`, the cursor will be rendered as a hollow box when the # window is not focused. unfocused_hollow: true mouse_bindings: - { mouse: Middle, action: PasteSelection } key_bindings: - { key: V, mods: Control|Shift, action: Paste } - { key: C, mods: Control|Shift, action: Copy } - { key: Key0, mods: Control, action: ResetFontSize } - { key: Equals, mods: Control, action: IncreaseFontSize } - { key: NumpadAdd, mods: Control, action: IncreaseFontSize } - { key: NumpadSubtract, mods: Control, action: DecreaseFontSize } - { key: Minus, mods: Control, action: DecreaseFontSize } - { key: N, mods: Control, action: SpawnNewInstance }