zmk-config/config/splitkb_aurora_corne.keymap
Pavlos Vinieratos 2bce17799a
add hyper
2023-08-28 11:30:08 +03:00

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#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
// layers
#define QWERTY 0
#define SYSCTL 1
#define SYMBOL 2
#define NUMBER 3
#define KBCTL 4
// keys
#define HYPER LS(LC(LA(LGUI)))
/ {
conditional_layers {
compatible = "zmk,conditional-layers";
tri_layer {
if-layers = <SYSCTL SYMBOL>;
then-layer = <KBCTL>;
};
};
keymap {
compatible = "zmk,keymap";
qwerty_layer {
// ┌─────────┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───────┐
// │ TAB │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ │
// ├─────────┼───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┼───────┤
// │ ESC/CTL │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ : │ ENTER │
// ├─────────┼───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┼───────┤
// │ SHIFT │ Z │ X │ C │ V │ B │ │ N │ M │ , │ . │ / │ SHIFT │
// └─────────┴┬──┴──┬┴───┴─┬─┴───┴┐ ┌─┴───┼───┴──┬┴─┬─┴───┴───────┘
// │ CMD │ SMBL │ BSPC │ │ SPC │ SYSC │ HPR │
// └─────┴──────┴──────┘ └─────┴──────┴──┘
bindings = <
&lt NUMBER TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &none
&mt LCTRL ESC &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp ENTER
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHFT
&kp LGUI &mo SYMBOL &kp BSPC &kp SPC &mo SYSCTL &kp HYPER
>;
};
sysctl_layer {
// | TAB | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BKSP |
// | BTCLR| BT1 | BT2 | BT3 | BT4 | BT5 | | LFT | DWN | UP | RGT | | |
// | SHFT | | | | | | | | | | | | |
// | GUI | | SPC | | ENT | | ALT |
bindings = <
&none &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp C_MUTE &kp HOME &kp UP &kp END &kp C_SLEEP &none
&none &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &kp C_VOL_UP &kp LEFT &kp DOWN &kp RIGHT &kp C_AL_SCREENSAVER &none
&none &kp F11 &kp F12 &none &none &none &kp C_VOL_DN &kp C_PREV &kp C_PLAY_PAUSE &kp C_NEXT &kp C_AL_LOCK &none
&kp LGUI &trans &kp SPACE &none &trans &kp RALT
>;
};
symbol_layer {
// | TAB | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BKSP |
// | BTCLR| BT1 | BT2 | BT3 | BT4 | BT5 | | LFT | DWN | UP | RGT | | |
// | SHFT | | | | | | | | | | | | |
// | GUI | | SPC | | ENT | | ALT |
// !@{}_ \ `
// #$()- =&'"|
// %^[]+ *~<>/
bindings = <
&bt BT_SEL 0 &kp EXCL &kp AT &kp LBRC &kp RBRC &kp UNDER &kp BSLH &none &kp GRAVE &none &none &none
&bt BT_SEL 1 &kp HASH &kp DLLR &kp LPAR &kp RPAR &kp MINUS &kp EQUAL &kp AMPS &kp SQT &kp DQT &kp PIPE &none
&bt BT_CLR &kp PRCNT &kp CARET &kp LBKT &kp RBKT &kp PLUS &kp ASTRK &kp TILDE &kp LT &kp GT &kp FSLH &none
&none &trans &none &none &trans &none
>;
};
number_layer {
// | TAB | ! | @ | # | $ | % | | ^ | & | * | ( | ) | BKSP |
// | CTRL | | | | | | | - | = | [ | ] | \ | ` |
// | SHFT | | | | | | | _ | + | { | } | "|" | ~ |
// | GUI | | SPC | | ENT | | ALT |
bindings = <
&none &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &none
&none &none &none &none &none &none &none &kp N4 &kp N5 &kp N6 &none &none
&none &none &none &none &none &none &kp N0 &kp N1 &kp N2 &kp N3 &none &none
&none &trans &none &kp N0 &trans &none
>;
};
kbctl_layer {
// | TAB | ! | @ | # | $ | % | | ^ | & | * | ( | ) | BKSP |
// | CTRL | | | | | | | - | = | [ | ] | \ | ` |
// | SHFT | | | | | | | _ | + | { | } | "|" | ~ |
// | GUI | | SPC | | ENT | | ALT |
bindings = <
&none &none &none &none &bootloader &none &none &bootloader &none &none &none &none
&none &none &none &none &none &none &none &kp N4 &kp N5 &kp N6 &none &none
&none &none &none &none &none &none &none &none &none &none &none &none
&none &trans &none &none &trans &none
>;
};
};
};
// home row mods
// if kbktl works, then move bt 1 2 reset there.
// game mode
// reset
// qmk flash --keyboard crkbd/rev1 --keymap pvinis
// crkbd/rev1/pvinis @ 0.13.17-94-g521b7d-dirty
// &mt LCTRL ESC or hold-tap better?
//screenshot button
// template
// ┌──┬──┬──┬──┬──┬──┐ ┌──┬──┬──┬──┬──┬──┐
// │ │ │ │ │ │ │ │ │ │ │ │ │ │
// ├──┼──┼──┼──┼──┼──┤ ├──┼──┼──┼──┼──┼──┤
// │ │ │ │ │ │ │ │ │ │ │ │ │ │
// ├──┼──┼──┼──┼──┼──┤ ├──┼──┼──┼──┼──┼──┤
// │ │ │ │ │ │ │ │ │ │ │ │ │ │
// └──┴──┴──┴─┬┴─┬┴─┬┴─┐ ┌┴─┬┴─┬┴─┬┴──┴──┴──┘
// │ │ │ │ │ │ │ │
// └──┴──┴──┘ └──┴──┴──┘