Feat: reorga
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30
maze.py
30
maze.py
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def DeckOfCards():
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"""Génère un paquet de carte mélangé
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Le "jeu mélangé" devra être une pile ou un file avec toutes les cartes.
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"""
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jeu = # File ou Pile()
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# -----------------------
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# -----------------------
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return jeu
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def main_bjack(jeu):
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result = 0
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# -----------------------
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# -----------------------
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return result
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# Test : Distribution de toutes les cartes
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# j = DeckOfCards()
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# while not j.is_empty():
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# print(j.depile())
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# Test : Calcul de mains de blackjack
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# j = DeckOfCards()
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# while not j.is_empty():
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# main_bjack(j)
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0
maze/__init__.py
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0
maze/__init__.py
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########################################################################################
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#
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# TP - Structure de données linéaire : La pile
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#
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########################################################################################
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### import nécéssaires pour le TP
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### import nécéssaires pour le TP
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import random
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import time
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import time
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from tkinter import *
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from tkinter import *
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########################################################################################
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# Classes Node() et Pile()
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########################################################################################
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class Node:
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def __init__(self, a=None, nxt=None) -> None:
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self.value = a
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self.nxt = nxt
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class Pile:
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def __init__(self) -> None:
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self.current = None
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self.n = 0
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def is_empty(self):
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return self.current == None
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def add(self, valeur):
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self.current = Node(valeur, nxt=self.current)
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self.n += 1
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def depile(self):
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if not self.is_empty():
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a = self.current.value
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self.current = self.current.nxt
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self.n -= 1
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return a
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else:
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return None
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def get_top(self):
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return self.current.value if not self.is_empty() else None
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def vide_la_pile(self):
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while not self.is_empty():
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self.depile()
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####################################################################################
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# Jeu de cartes
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####################################################################################
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def DeckOfCards():
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jeu_trie = []
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for valeur in [2, 3, 4, 5, 6, 7, 8, 9, 10, "Valet", "Dame", "Roi", "As"]:
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for couleur in ["Pique", "Coeur", "Trèfle", "Carreau"]:
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jeu_trie.append((valeur, couleur))
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jeu = Pile()
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while jeu_trie != []:
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# Un index du jeu trié au hasard
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i = random.randint(0, len(jeu_trie) - 1)
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jeu.add(jeu_trie[i]) # On ajoute la carte à la pile
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jeu_trie.pop(i) # On retire la carte du jeu trié
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return jeu
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def main_bjack(jeu):
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result = 0
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if jeu.n < 2:
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return result
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c1, c2 = jeu.depile(), jeu.depile()
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for c in [c1, c2]:
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if (c[0] == "Valet") or (c[0] == "Dame") or (c[0] == "Roi"):
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result += 10
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elif c[0] == "As":
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result += 11
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else:
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result += c[0]
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print(c1, c2, result)
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return result
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# Test : Distribution de toutes les cartes
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j = DeckOfCards()
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while not j.is_empty():
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print(j.depile())
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# Test : Calcul de mains de blackjack
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j = DeckOfCards()
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while not j.is_empty():
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main_bjack(j)
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####################################################################################
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####################################################################################
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# Labyrinthe
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# Labyrinthe
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####################################################################################
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####################################################################################
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159
maze/maze.py
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159
maze/maze.py
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### import nécéssaires pour le TP
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import time
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from tkinter import *
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####################################################################################
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# Labyrinthe
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####################################################################################
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def find_e(t):
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"""Permet de trouver l'entrée du labyrinthe"""
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# -----------------------
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# -----------------------
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pass
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def aff(t):
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"""Affiche le labyrinth t"""
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# -----------------------
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# -----------------------
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pass
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def avance(maze, p):
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"""Avance dans le labyrinthe"""
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# -----------------------
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# -----------------------
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pass
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# Notre labyrinthe
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maze_str = """
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######################################
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#e # # # # #
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###### ## # # # # # # ##############
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# ## # # # # # ##s #
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###### ## # # #### # # ## # # ## #
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# # # # ## # #
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# ############## # # ######## # # ##
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# # # # # # # ## #
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# ##### ############ # # # ### ##
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# # # # # ## # ##
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######################################
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"""
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# On transforme le labyrinthe en listes de chaînes de caractères
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maze = maze_str.split("\n")
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# pile des positions inexplorées
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p = Pile()
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p.add(find_e(maze))
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AFFICHAGE_CONSOLE = False # Mettre à True pour activer l'affichage dans la console
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# Tant que la pile n'est pas vide ... on avance
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while not p.is_empty() and AFFICHAGE_CONSOLE:
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avance(maze, p)
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aff(maze)
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time.sleep(0.5)
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########################
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# Interface avec tkinter
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########################
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# Réinitialisation du labyrinthe
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maze = maze_str.split("\n")
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p.add(find_e(maze))
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# Taille des cellules et du labyrinthe
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# -----------------------
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# -----------------------
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# Affichage
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root = Tk()
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root.title = "Labyrinthe"
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# canevas = Canvas(root, width=xmax, height=ymax, background="#FFFFFF")
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# canevas.pack()
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# Affichage labyrinthe avant l'algorithme de recherche
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# -----------------------
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# -----------------------
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# Boucle principale d'affichage
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def loop():
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# -----------------------
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# -----------------------
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root.after(50, loop)
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root.after(50, loop)
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AFFICHAGE_TKINTER = False
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if AFFICHAGE_TKINTER:
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root.mainloop()
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####################################################################################
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# Labyrinthes à tester :)
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####################################################################################
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maze_str = """
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######################################
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#e # # # # #
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###### ## # # # # # # ##############
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# ## # # # # # ##s #
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###### ## # # #### # # ## # # ## #
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# # # # ## # #
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# ############## # # ######## # # ##
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# # # # # # # ## #
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# ##### ############ # # # ### ##
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# # # # # ## # ##
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######################################
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"""
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maze_str = """
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######### ####
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## ## ##### s#
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# # ## # ##
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# # ## # # ####
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## # # #
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#### # # # # #
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##### #### ### #
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# # # # # #### # # #
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# # # # ## # #
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###### # # ### # #
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# ## # # #
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#### # #####
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## # ## # #
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# # # ### ###
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# # # e####
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##### # #
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########
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"""
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maze_str = """
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####
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#e #
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## ########
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####### # #
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# # # # # # # ##
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# # ## # #
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### ## # # # #########
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# # ## # ## # # #
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## # # ## # # # #
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# ## # ### # # ### # #
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# ### # # ## ## # ##
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##### # # ## # # #
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# # ### # # # ### ### ##
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# ## # # # ## #
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# ## ## # ## ## # #
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## # # # # ## ## # ###
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## ## # # # # # # ###
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# ##### # # # ###
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## # # # # #s###
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######## ###########
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"""
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